![]() If you delete a vanilla building the original 'ground' navmesh remains the visability i.e what you see lighting and weather effects are generated off this mesh so you get oddities not ctd. I have used spring cleaning have it at the very very top above everything else you can't run in some places also if you run around scrapped areas the terrain vanishes ![]() FPlayerDisableSprintingLoadingCellDistance=0 fixes sprint bug i.e.
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